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    Step 3: Revelations

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    Thanos of Halo

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    [Personal Response]

    Post  Thanos of Halo on Fri Feb 04, 2011 10:09 pm

    I think the SG was a left over. The methods required to get it are beyond Bungie's ability to predict outside of the box as much as they promote the thinking.

    At the very least, they never intended it to be found once they put in the anti-vehicle barriers.

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    DarkReign2021
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    Re: Step 3: Revelations

    Post  DarkReign2021 on Sat Feb 05, 2011 8:09 pm

    Ironically enough, when asked about the Scarab Gun just last year, Frank O'Connor (who was at the time employed by Bungie as Webmaster) claimed that the Scarab gun was indeed included as a gift for players that managed to discover it. My only guess is that the trick they most likely intended to be used was boarding the pelican. Unlike Halo 1 where a carry-over glitch might be feasible, there are no points in Halo 2 where "Press X to board Pelican" was ever needed, so the inclusion of it in itself seems like a hidden easter egg more so than a glitch. The fact that players originally lured a pelican into the tunnel and used it to discover the gun instead probably just amazed the developers because of the ingenuity of it's community.

    I'm honestly disappointed that there haven't been more challenges like the Scarab Gun in the series. Reach's Pelican trick and 4 banshees trick are probably the next closest, but nothing has really made us think so far out of the box like the Scarab Gun did (especially since we had an hints to begin with.)


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    Devil Mingy

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    Re: Step 3: Revelations

    Post  Devil Mingy on Mon Feb 07, 2011 7:49 pm

    Scarab Gun
    Jackal Shield
    Fist of Rukt
    Sentinel Enforcer Cannon
    Plasma Grenade Launcher
    Honor Guard Pike
    ... and one more I can no longer remember.

    The Heavy Needler (which, ironically, was not a needler), I believe, if only because it's the only other weapon in the code.

    I did enjoy the old hunts. It's odd that secret weapons in shooters aren't used anymore. They're great secrets, especially if they're implemented creatively.


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    mlg birddog

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    Hidden Weapons and other Hidden secrets

    Post  mlg birddog on Fri Apr 29, 2011 2:48 pm

    I remember looking for almost everything off that list of hidden weapons. there is someting i remember faintly seeing in one of the levels. One of the last I believe. It looked like a stone prophet's chair over the water and there was something else close to it. I can't remember much, but there WAS someting there. It was either the delta halo level with the gondolas (I know for a fact there's a hidden switch there too, or the last level. I also know for a fact there's a switch on the high charity level too. I wish halo 2 hadn't died out so fast, there's a lot no one ever knew about. Like the golden warthog, the demon caves on coagulation or the caves below zanzibar or the weapons stash on headlong. The warthog= likely, the other 3 maybe less so but just as intriguing.
    If you know/hear anything about the prophet chair i'd be interested greatly.

    Also on a side note, has anyone ever figured out the significance of the seemingly random letters on the back of the halo game boxes? I know all of them havent been solved but i'd like to hear any thoughts on it
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    Re: Step 3: Revelations

    Post  DarkReign2021 on Fri Apr 29, 2011 7:06 pm

    I don't seem to remember anything like a Prophet Chair in Halo 2. I've been playing Halo 2 the last few days in hopes of discovering anything new, so when I get a chance I'll take a look. Any information on where exactly it is I should start looking?

    The golden Warthog was definitely confirmed as non-existent. No such thing existed beyond the billboard on Headlong.

    I remember the floating switch on Regret. It gave the prompt for activation, but nothing was ever discovered regarding what it did. Our best theory is that it belonged to a pre-existing Gondola on the level that was missed upon it's removal. To be honest though, that's one answer we were never given.

    Demon Caves on Coag is something I'm not too familiar with. I've heard of it before, but I'd pretty much just dismissed it as tall tales. The Zanzibar caves, however, do exist if I remember correctly. On the Xbox it's impossible to enter very far. There's a drop a short ways in with a death zone before you touch the bottom. I assume it's possible to enter them on the PC version (assuming the caves still exist on PC) so I would assume that somebody has information on that with a google search.

    As for a weapon stash on Headlong, I'm pretty sure that one's bunk. I've covered that level from Head to Toe and never found anything out of the ordinary, so I'd say that one was just a rumor (I think it was rumored that the Scarab Gun was hidden on that level.)

    The Acronym... that is one that I fear we will never know. It's not the first time Bungie has done it and it definitely won't be the last.

    DMUKYA Marathon
    MBIBTYB Marathon 2
    TBWSAF Marathon ∞ and Trilogy
    WACCSMD Myth
    MRTEFCFYMyth Soundtrack
    TATRTSTSMyth II
    WUBNMH Myth II Soundtrack
    SPMLOAS Myth Total Codex
    YYMMDBATC Myth TC Soundtrack
    ABTFIPASO5 Halo (GotY)
    SABABWL Halo Soundtrack
    ILWNL Halo PC
    JNAMSFTFY Halo 2
    EGATFIBGBCSIMAW Halo 2 Soundtrack Vol 1
    MNNGSBTFS Halo 2 Soundtrack Vol 1
    IOHBOY Halo 2 In-game map (Metropolis)
    SIOHBOY Halo 2 In-game credits
    TOFTMTWCLMB Halo 2 Multiplayer Map Pack
    DTARAGS Halo 2 Vista
    ITIFGDM360 Halo 3: ODST
    SLMCWMYOW Halo 3
    BBBSLTPHSTBGF- Halo Reach

    I'm certain, considering the trending history, all of the Halo Game Cases and soundtracks have unique Acronyms hidden on them as well.

    The Acronyms are popular phrases used around Bungie's Office at the time of the games release. Very few of them have actually been accurately deciphered and, as of this moment, the Halo series have not.


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    Thanos of Halo

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    Re: Step 3: Revelations

    Post  Thanos of Halo on Sat Apr 30, 2011 9:14 am

    Devil is most definitely the man for Halo2 secrets. He may even be able to find the un-usable switch on High Charity.
    I still remember how to get to nearly every skull and hidden weapons cache. Stupid hidden weapon caches... In Halo2, I loved their frequency, I hated their locations due to not being useful most times, even with prior knowledge. There are a few notable exceptions to my complaint though.
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    Re: Step 3: Revelations

    Post  DarkReign2021 on Sun May 01, 2011 12:34 am

    Reminds me of good ol' Outskirts. The single most glitch and secret-laden level in any modern FPS ever. I don't know where to even start.

    Blind Skull (along with the mysterious setup of grenades, binoculars, and the skull

    IWHBYD skull that spawned only after triggering a set number of checkpoints, which would than teleport you to the ground and proceed to thoroughly maul you with 7 relentless waves of Spec-Ops Elites.

    Hidden weapon caches with Plasma Swords, Sniper Rifles, Battle Rifles, and all of the ammo you could ever need

    Rooftops and Balconies galore that literally made the first half of the level a miniature-sandbox world (inspiration for Halo 3: ODST perhaps? Definitely proof that the ODST concept would work given the right presentation.)

    An indestructible Warthog that was extremely useful for grenade launching

    Grenade Launching out of the level and, with a few minutes of driving through the white nothing, eventually discovering a small poorly-rendered handful of buildings and dropships that actually unload troops in that location amazingly.

    And last but not least, as far I remember, the highly compelx and deceptive method of obtaining a Scarab gun on this level (as opposed to the original Scarab Gun that was discovered on Metropolis. If I remember there might've even been a way to get two Scarab guns on Outskirts as well as Metro.


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    Devil Mingy

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    Re: Step 3: Revelations

    Post  Devil Mingy on Sun May 01, 2011 12:53 pm

    The demon caves were a silly rumor from people who played too much Doom 3. Nothing more.

    The caves of Zanzibar were fun to romp through, though. I remember spending hours on those because a friend claimed that there was a Mongoose hidden in them. Sadly, I've seen the inside of the caves, it's just darkness. The Mongoose was taken out of Halo 2's code entirely. It only exists in beta versions (which some people still probably have, hell of it is).

    As for acronyms, a few are confirmed:

    DMUKYA- Don't Make Us Kick Your Ass
    MBIBTYB- My Bob Is Bigger Than Your Bob
    TBWSAF- Trick Bitch Whore Slut Ass Fuck
    WACCSMD- Warcraft and Command & Conquer, Suck My Dick
    MRTEFCFY- ???
    TATRTSTS- Total Annihilation True Real Time Strategy Totally Sucks
    WUBNMH- What's Up, Bitch? Not Much, Holmes
    SPMLOAS- ???
    YYMMDBATC- Yummy, Yummy, Munchy, Munchy, Dwarven Bones Are Tasty Crunchy
    ABTFIPASO5- ???
    SABABWL- ???
    ILWNL- ???
    JNAMSFTFY- ???
    EGATFIBGBCSIMAW- Envy, Grunt (Birthday Party), Assassins, Thunderstorm, Famine, I (Would Have Been Your Daddy), Blind, Ghost, Black, Catch, Sputnik, Iron, Mythic, Anger, Whuppopotamus. The skulls of Halo 2, basically
    MNNGSBTFS- ???
    IOHBOY- I'm Only Here Because Of You
    SIOHBOY- ???
    TOFTMTWCLMB- ???
    DTARAGS- ???
    ITIFGDM360- ??? (I think I know what the last 4 mean, though)
    SLMCWMYOW- So Long, Master Chief Will Miss Your Owning Ways
    BBBSLTPHSTBGF- ???

    And yes, there was a way to get the Scarab gun on Outskirts, but it wasn't an intentional secret. For some reason, Bungie couldn't get the Scarab to actually fire until the last level so, when it was scripted to fire, it just spawned a Scarab gun and then despawned it. You can actually grab it if you're lucky enough.

    Incidentally, this also allows you to grab a third Scarab gun from the Scarab when it destroys the Scorpion tank.


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    Re: Step 3: Revelations

    Post  DarkReign2021 on Sun May 01, 2011 11:20 pm

    I had no idea there were any Halo Acronyms solved. I'll have to add those to my archive and see if I can continue working on the rest.

    And yeah. I knew the story behind the Scarab gun. It's a shame they fixed it by the last level. It would've been so easy to grab it when Sarge is piloting it. Would've been good fun against Tartarus. lol


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    Re: Step 3: Revelations

    Post  Devil Mingy on Sun May 01, 2011 11:26 pm

    As if Tartarus doesn't have enough problems between Miranda Keyes, 4 Sergeant Johnsons, a Specter, and Half-jaw. It may take 2 hours to set that up, but it's worth it to see him go down in 25 seconds on Heroic.


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    Thanos of Halo

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    Re: Step 3: Revelations

    Post  Thanos of Halo on Mon May 02, 2011 9:58 am

    On Legendary, I hear it's the quickest way Wink Got to trim that beard of his.
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    Devil Mingy

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    Re: Step 3: Revelations

    Post  Devil Mingy on Mon May 02, 2011 1:06 pm

    It actually makes me feel sorry for him. He doesn't even get the chance to kill any of the Elites because the Beam Rifles keep him immobilized. Even the Brute reinforcements are no match for the Elites (assuming he lives long enough to call for them).

    It beats the hell out of the usual 10 minute battle that you get when you don't use a vehicle.

    Now if only Regret was so easily exploitable.


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    Re: Step 3: Revelations

    Post  Thanos of Halo on Mon May 02, 2011 1:09 pm

    The Sentinel-Boss of Halo3 would have been the closest to a boss battle that I would have liked. That and tank platforms like the top-down Raiden. Scarabs are mini-bosses IMO. Even 2 of them means there are 2 mini-bosses.
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    Re: Step 3: Revelations

    Post  Devil Mingy on Mon May 02, 2011 1:47 pm

    I really think Halo 2 would've been better without bosses, but the only one that really bothers me is Regret. My jaw still drops at how stupid of an idea this was. I'm glad the Sentinel boss was cut (Hell, from what I've heard about it, I'm glad the whole Guardian level was cut. Halo 3 had enough useless padding) and I'm glad the Field Marshall in Reach is no tougher than his Zealot companions.


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    Re: Step 3: Revelations

    Post  DarkReign2021 on Tue May 03, 2011 11:44 pm

    Regret exploitable? Why? If you rushed into the room and boarded him quick enough he would die with the first round of punches anyway. Easiest boss fight I've ever been in (And for that matter, I honestly never found Tartarus to be that difficult. Even on my LASO run I didn't find it to be that challenging.)

    That said, I wish boss fights would've never been implemented in Halo 2. The rest of the games had it right, but Halo 2 just had to be different (well, and Halo 3 I guess, but 343GS doesn't count as a real boss fight anyway.)

    And if they really insisted on having any form of Boss Fight, it would've been done better as a series of trials rather than a powerful enemy. Gravemind I could imagin being somewhat like the giant worm in GoW 2. Fighting off regular baddies, than taking out tentacles and sensory organs piece by piece (which when you think about it, in a sense that would technically mean the Pillar of Autumn was a boss fight at the end of Halo 1 since we were tasked with destroying it by attacking it's weak points.


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    Re: Step 3: Revelations

    Post  Devil Mingy on Tue May 03, 2011 11:49 pm

    DarkReign2021 wrote:Regret exploitable? Why? If you rushed into the room and boarded him quick enough he would die with the first round of punches anyway. Easiest boss fight I've ever been in (And for that matter, I honestly never found Tartarus to be that difficult. Even on my LASO run I didn't find it to be that challenging.)

    On Normal and Heroic, perhaps, but on Legendary Regret takes roughly 25 punches. I have never seen him killed in less than three boardings on Legendary, no matter how fast you go.

    Plus, it's a painfully methodical, illogical from a story standpoint, and rendered pointless by the fact that Truth pulls the Phantoms back and burns the temple, anyway.


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    Re: Step 3: Revelations

    Post  Thanos of Halo on Tue May 03, 2011 11:50 pm

    I like thinking of the Engine Room in CE as a "boss" in Halo.
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    Re: Step 3: Revelations

    Post  Devil Mingy on Tue May 03, 2011 11:54 pm

    The Engine Room is structured like a puzzle boss, plus made marginal sense from a story standpoint (Plus, it comes right before the awesome but completely illogical PoA Maintanence racetrack. It also had invisible Flood, which was kind of cool.

    I think the story is what really burns me on Halo 2's boss fights. Had the Engine Room been alive, I would've been pissed off.


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    Re: Step 3: Revelations

    Post  DarkReign2021 on Wed May 04, 2011 3:46 pm

    Yeah. I love the random obstacle course aboard a ship that was probably only half the length of the level itself. The whoel ship could be crossed on foot in probably 15-20 minutes. I doubt they'd have that much space dedicated to a damn warthog circuit. Still awesome though.

    And yeah, that was my problem with Halo 2. Nothing done was really logical. Why would Regret not have better intel on a planet he's attacking (especially considering the Forerunner Glyph device we learned about in Contact Harvest.) Why would you send a single ship after Regret's Carrier and not even wait for backup. Why attack Regret when it's obvious Truth is getting ready to put him down anyway. Why go to Earth if you're getting ready to activate a Halo installation close enough to reach Earth anyway (Either it doesn't activate the rest, in which case you would want to avoid activating it until the rest are in position or it does activate all of them, which means you would want all of your soldiers focused on the control room you already possess.)

    Halo 2's storyline was highly illogical and was more like a series of bad ideas that ended up being good luck in the end (Starting to sound like Gears 2 actually.)


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    Re: Step 3: Revelations

    Post  Devil Mingy on Wed May 18, 2011 2:46 pm

    I think that comparing Halo 2 to Gears 2 is rather unfair, given that Halo 2 suffered from budget and circumstance where Gears 2 is pretty much exactly as Epic intended. They both have their flaws, but they're different flaws.

    Halo 2's problem, long before its content began to get cut, is that it tries to do entirely too much. Let's look at what happens in Halo 2:

    Covenant at Earth
    Thel becomes Arbiter
    Regret finds another Halo, UNSC follows
    Chief kills Regret
    Covenant capture Index
    Chief and Arbiter meet Gravemind
    Covenant Civil War
    Flood capture High Charity
    Chief follows Truth to Earth
    Arbiter kills Tartarus, begins Human-Elite alliance

    That's a hell of a lot of stuff going on. It's not that they were half-baked, it's that they are simply too big for the game. You could probably take 2-3 of these events at a time and make an entire game out of them, but Halo 2 condenses all of this into 15 (technically 9) levels. Naturally, getting these events to flow logically takes a back seat to getting these events to actually happen.

    And Halo 2 originally was intended to have more and still not be any better at focusing on any of these ideas. All documentation I can find on early Halo 2 points to Halo 2's anticipated invasion of Earth only being 3 or 4 levels at most. It's hard to tell what was lost in the transition.

    To be fair, Halo 1 had a lot of stuff cut from it, too. However, Halo 1 had a lot less story to tell. It was probably a lot easier to trim the fat from Halo 1's final story by adding some extra cutscenes:

    UNSC and Covenant find Halo and land on it
    Chief regroups with Marines and rescues Keyes
    Keyes tells Chief about Halo
    Chief finds maproom and then control room
    Cortana sends Chief after Keyes in swamp and finds Flood
    Chief meets 343 Guilty Spark, who helps him get the Index
    Cortana tells Chief Halo's true purpose, refuses to activate Halo
    Cortana and Chief try to rescue Keyes
    Cortana and Chief destroy Halo

    Compare to Gears 2, which is also relatively simple, but doesn't flow as well:

    COG begins a poorly planned assault on Locust territory
    Delta Squad takes out their giant Worm
    Detour to New Hope
    Leviathon
    Dom finds his wife
    Assault on the Nexus
    Lambent/Locust War
    Delta kills Skorge
    COG sink Jacinto

    Out of these events, only a few of them are really weighted, and none of them could carry their own game like some of Halo 2's events. Gears 2 did not have any plot details cut before release. There was some cut content (some of which was DLC'd back in), but most of it was utterly inconsequential. While I do not feel they were not half-baked by any stretch of the imagination (as Gears 3 could easily vindicate any problems with them), they are simply events that don't require much exploring except for the obvious sequel hooks.

    In fact, I have another example of events that are simply not deep enough to explore further:

    Noble Team investigates down relay
    Noble Team finds Covenant
    Noble Team repels Covenant attack on base, meets Halsey
    UNSC strikes against Covenant forces
    Bigger Covenant fleet arrives
    Noble Six assists in evacuation effort
    Noble Team returns to Base and finds Halsey
    Halsey gives them Cortana and tells them to go to the Autumn
    Noble Six gets Cortana to the Autumn before being overrun

    The events that transpire are fairly straightforward and require no more explanation than the game gave. The few details that would need more explanation are the ones that lead into Halo 1.


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